WEEK 9-Night Terrors AR

Image result for night terrors ar game

Have you ever wanted to live in a survival horror game?

Imagine this. You are home alone. It’s the middle of the night and all the lights are off. You creep down the hallway with one hand dragging along the wall, your phone serving as a makeshift flashlight. You hear a young girl’s voice whisper from the bedroom and suddenly feel a chill down your spine. You pause. Your heart pounds. You creep forward, holding the phone higher, when suddenly, a high-pitched voice shrieks as your phone’s light starts rapidly flashing and a deformed headless man starts chasing you. You drop your phone. Game over.

That is the basic premise of ‘Night Terrors’, a mobile game app that takes augmented reality away to a whole new level, putting you inside an immersive survival horror experience.

Made by Novum Analytics, ‘Night Terrors’ is crazy ambitious. It uses your phone’s accelerometer, camera, flash, microphone, gyroscope, and GPS to make an accurate map of your house as you play. This means the “augmented” haunted house in the game is accurate to your real house, and the games effects are custom tailored to your real life.

Like Pokemon Go, you have to interact with the real world to play. Instead of catching Pokemon, you are running away from ghosts. As you wander, you will encounter strange things based on that map of your house. You play by looking at the world through your screen, while the app adds various effects to the environment to spook you out. If you always wanted to be part of a survival horror game, look no further – ‘Night Terrors’ promises you this experience, IN YOUR OWN HOME.

The game’s developers claim that the app can scan the layout of a player’s house to customize scares. It also has the ability to manipulate your phone by taking strange pictures and sending creepy texts.

The game controls what you see, what you hear, and where you go. You need to be in a pitch black environment to start playing. Your device’s LED is all the light you get. The camera and microphone feeds are analyzed and processed in real time. Photo-realistic elements are added to the camera feed. Instead of using computer-generated imagery (CGI), the ghosts are all “practical effects” made from physical objects. This means that the waterfall painting you have hanging behind your sofa could potentially turn into a ghost that comes haunting you.

You also need to put in your headphones when playing this game because the sound adds to the whole experience. The audio is spatialized, mixed with the microphone feed, and then routed to the headphones delivering an immersive binaural audio experience. This allows you to be immersed in the spooky sounds and frequencies in 360°, all around you.

There is also an added bonus for Apple Watch users. The game analyzes their heartbeat to increase the scares right as your heart starts racing. In other words, the goal will be to keep your heartbeat down so the ghosts won’t be able to hear. A super cool add-on that isn’t a requirement for the game, but definitely adds another unique layer to the overall experience.

Thinking of transforming your home into a haunted house yet?

WEEK 8-Cyber Crimes in Singapore

Last week, we covered internet security in class and I was most intrigued by those famous hackers like Kevin Mitnick. They have very competent computer skills but resort to crimes to showcase their talents. A famous case in Singapore took place in 2013, where a computer hacker who called himself ‘The Messiah’ carried out a series of cyber-attacks on major government websites in Singapore like the People’s Action Party’s Community Foundation, the Ang Mo Kio Town Council, the Prime Minister’s website and the blog of The Straits Times reporter Irene Tham.

231_slider1030615030347

In this digital age, cyber crime is so prevalent that even the most secure networks or sites are no longer foolproof. Other than ‘The Messiah’, online commerce crimes have been on the rise due to the convenience of e-commerce.

Massive discounts on products, exclusive online offers etc are scams that victims easily fall prey to on platforms like Carousell-a mobile marketplace app, Gumtree-an online classifieds site and Facebook.

This convenience has inevitably allowed scammers to post fake listings on their profile and demand payments from victims before the goods are even received.

Many victims fall prey to the attractive offer and don’t realise that these offers are too good to be true. Only after they have made payment and realised the seller has gona missing do they find out that they have been scammed. By the time they realised, it’s already too late.

E-commerce cheating have been on the rise and many of the cases involved purchases of mobile phones or tickets, just like what is illustrated above.

Apart from online commerce crimes, many victims also fall prey to internet love scams, dazzled by the promises made by the cheat. A notable case in Singapore was when ‘Mary’, an administrator in her 50s, remitted 1.2 million to a cheat she met on Facebook. To consistently remit money to ‘Tom’, her ‘love interest’ from America who was an engineer and investor, Mary resorted to taking out unsecured loans from banks, and her insurance. Eventually, she lost all of her savings and ended up in a huge debt.

These are but some of the examples of cyber crimes in Singapore. As of this year, Singapore’s crime rate rose up by 4% in 2015, and this is mostly driven by cybercrime. Governmental agencies have been increasing public’s awareness of such crimes by displaying posters and transmitting related information and advertisements through media outlets.

screen-shot-2016-07-13-at-2-16-58-pm

These posters advocates public’s knowledge of such crimes and aim to reduce the number of cyber crimes in Singapore. Even though Singapore is considered a safe country by many, we should never let out guards down because everybody is vulnerable to cyber crime in this day and age.

To end off, here is a video by Night Owl Cinematics, teaching the public to identify scams before it’s too late and to not fall prey to such crimes!

WEEK 6-MY OWN VIDEO!

This week, we were tasked to upload a video that we have edited.

I decided to use VivaVideo, a mobile app to help me consolidate a few photos and make them into a slideshow because it was really easy to edit everything with a single app.

I’ve used Mayday-五月天 song: 伤心的人别听慢歌 as background music because I love their songs 🙂

Enjoy the video! You can also click on the link below to watch it on YouTube!

Link to video: https://youtu.be/DA5bLPexumU

Feel free to leave any comments! 🙂

WEEK 5-How Khan Academy flipped classrooms

“Flip your instruction so that students watch and listen to your lectures… for homework, and then use your precious class-time for what previously, often, was done in homework: tackling difficult problems, working in groups, researching, collaborating, crafting and creating.”

-Jonathan Martin, 3 keys to a flipped classroom

For the longest time in history,

Teachers have been following the Bloom’s Taxanomy, which basically explains how to lead students from basic knowledge retention to more advanced information evaluation.

Traditionally, learners begin with the most basic tasks of remembering facts, figures, and other information before progressing through the understanding of information, applying it in new ways, analyzing it to understand its parts, evaluating the information and supporting decision with it, and finally creating new information, a product , or a new point of view based on the original information (Overbaugh & Schultz, Bloom’s Taxonomy).

However, Khan Academy’s popularity has given credibility to the idea of the flipped classroom within the education circle.

For those of you who are unfamiliar with Khan Academy, it is a non-profit educational organization created in 2006 by educator Salman Khan with the aim of providing a “free, world-class education for anyone, anywhere”.

The organization produces short lectures in the form of YouTube videos. In addition to micro lectures, the organization’s website features practice exercises and tools for educators. All resources are available for free to anyone around the world. #YouCanLearnAnything

Here’s a video to inspire anyone out there who thinks that they have no skills on hand.

 

Khan flipped the traditional model of learning through his interactive videos, which establishes dialogue and exchange of ideas between students and educators, regardless of their locations.

Lectures become homework and class time is used for collaborative student work, experiential exercises, debate, and lab work.

His videos extend access to scarce resources, such as specialized teachers and courses, to more students, allowing them to learn from the best sources and maintain access to challenging curriculum.

These videos also enable students to access courses at higher-level institutions, allowing them to progress at their own pace.

Bloom’s Taxonomy has been flipped to suit the widespread reach of e-learning in the 21st century, allowing students to explore and gain interest in the topic before working towards their understanding of the topic.

Now with the flipped model,the basic idea behind is that students start by creating something within the area that is being introduced. This is usually created based on the students’ tacit knowledge, and is similar to a pre-reading or prior knowledge activation activity.

For instance, Tom may want to try answering a Chemistry question on Khan Academy and is particularly interested in the “Acids and bases” topic. He may want to jump into the questions right at the start to test his knowledge.

He will then evaluate his answers by comparing it to professional examples from the field. Students are encouraged to analyze both their work and the professional examples. From the example above, Tom will check his answer after answering them to see if he got them right, analyzing where he went right or wrong based on the explanation.

Subsequently, he will determine formal categories that apply in both. Tom may realize the concept he applied was not relevant to a particular question and may refer back to the video to look for the relevant information. Educators can also come in at this point to guide students through their misconceptions.

At this point, a formal introduction of the underlying ideas or principles that have been discovered are introduced. Students conduct their own research into these ideas and formalize their understanding. Tom has understood the concept and learned to apply the relevant information to the questions posed through watching the interactive videos and asking his teacher for help.

Finally, it is up to the educator or students themselves to take the initiative and create their own graphic representations of the information/knowledge to help them remember.

This process is very much in line with inquiry or discovery-based learning, where students are introduced to a problem or explore something to see how it really works before they work towards developing an understanding of the principles underlying that discovery.

Students become interested in the topic because of the experience and they naturally have the desire to learn more.

Just like what good o Confucius stated:

Tell me, and I will forget.
Show me, and I may remember.
Involve me, and I will understand.
Confucius, 450 B.C.

Involving students in their learning has always been what educators aim to achieve. Through e-learning sites such as Khan Academy, students and educators are able to create an interactive environment, establishing dialogues and promoting the exchange of ideas, resulting in an effective learning process for all. Just like what Khan Academy preaches, YOU CAN LEARN ANYTHING!